class Attachment_Sword_Rogue extends UTWeaponAttachment;

defaultproperties
{
	// Weapon SkeletalMesh
	Begin Object Name=SkeletalMeshComponent0
		SkeletalMesh=SkeletalMesh'GDC_Materials.Meshes.SK_ExportSword2'
		Translation=(Z=2)
		Scale=0.5
	End Object

	WeaponClass=class'Arena.Arena_Weapon_AI_Rogue'
	WeapAnimType=EWAT_Stinger // Makes the pawn pose as if holding a sword in right hand and a shield strapped on the left wrist.
	MuzzleFlashSocket=MuzzleFlashSocket
}
